202 lines
5.8 KiB
Python
202 lines
5.8 KiB
Python
from __future__ import annotations
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from typing import TYPE_CHECKING, Any, Dict, List, Optional, Tuple
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import click
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from rich.control import Control, ControlType
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from rich.live_render import LiveRender
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from rich.segment import Segment
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from ._input_handler import TextInputHandler
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from .element import Element
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if TYPE_CHECKING:
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from .styles import BaseStyle
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class Container(Element):
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def __init__(
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self,
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style: Optional[BaseStyle] = None,
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metadata: Optional[Dict[Any, Any]] = None,
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):
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self.elements: List[Element] = []
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self.active_element_index = 0
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self.previous_element_index = 0
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self._live_render = LiveRender("")
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super().__init__(style=style, metadata=metadata)
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self.console = self.style.console
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def _refresh(self, done: bool = False):
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content = self.style.render_element(self, done=done)
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self._live_render.set_renderable(content)
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active_element = self.elements[self.active_element_index]
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should_show_cursor = (
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active_element.should_show_cursor
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if hasattr(active_element, "should_show_cursor")
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else False
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)
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# Always show cursor when done to restore terminal state
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if done:
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should_show_cursor = True
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self.console.print(
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Control.show_cursor(should_show_cursor),
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*self.move_cursor_at_beginning(),
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self._live_render,
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)
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if not done:
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self.console.print(
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*self.move_cursor_to_active_element(),
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)
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@property
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def _active_element(self) -> Element:
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return self.elements[self.active_element_index]
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def _get_size(self, element: Element) -> Tuple[int, int]:
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renderable = self.style.render_element(element, done=False, parent=self)
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lines = self.console.render_lines(renderable, self.console.options, pad=False)
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return Segment.get_shape(lines)
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def _get_element_position(self, element_index: int) -> int:
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position = 0
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for i in range(element_index + 1):
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current_element = self.elements[i]
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if i == element_index:
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position += self.style.get_cursor_offset_for_element(
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current_element, parent=self
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).top
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else:
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size = self._get_size(current_element)
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position += size[1]
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return position
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@property
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def _active_element_position(self) -> int:
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return self._get_element_position(self.active_element_index)
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def get_offset_for_element(self, element_index: int) -> int:
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if self._live_render._shape is None:
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return 0
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position = self._get_element_position(element_index)
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_, height = self._live_render._shape
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return height - position
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def get_offset_for_active_element(self) -> int:
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return self.get_offset_for_element(self.active_element_index)
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def move_cursor_to_active_element(self) -> Tuple[Control, ...]:
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move_up = self.get_offset_for_active_element()
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move_cursor = (
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(Control((ControlType.CURSOR_UP, move_up)),) if move_up > 0 else ()
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)
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cursor_left = self.style.get_cursor_offset_for_element(
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self._active_element, parent=self
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).left
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return (Control.move_to_column(cursor_left), *move_cursor)
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def move_cursor_at_beginning(self) -> Tuple[Control, ...]:
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if self._live_render._shape is None:
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return (Control(),)
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original = (self._live_render.position_cursor(),)
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# Use the previous element type and index for cursor positioning
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move_down = self.get_offset_for_element(self.previous_element_index)
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if move_down == 0:
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return original
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return (
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Control(
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(ControlType.CURSOR_DOWN, move_down),
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),
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*original,
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)
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def handle_enter_key(self) -> bool:
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from .input import Input
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from .menu import Menu
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active_element = self.elements[self.active_element_index]
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if isinstance(active_element, (Input, Menu)):
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active_element.on_validate()
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if active_element.valid is False:
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return False
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return True
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def _focus_next(self) -> None:
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self.active_element_index += 1
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if self.active_element_index >= len(self.elements):
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self.active_element_index = 0
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if self._active_element.focusable is False:
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self._focus_next()
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def _focus_previous(self) -> None:
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self.active_element_index -= 1
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if self.active_element_index < 0:
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self.active_element_index = len(self.elements) - 1
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if self._active_element.focusable is False:
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self._focus_previous()
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def run(self):
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self._refresh()
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while True:
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try:
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key = click.getchar()
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self.previous_element_index = self.active_element_index
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if key in (TextInputHandler.SHIFT_TAB_KEY, TextInputHandler.TAB_KEY):
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if hasattr(self._active_element, "on_blur"):
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self._active_element.on_blur()
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if key == TextInputHandler.SHIFT_TAB_KEY:
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self._focus_previous()
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else:
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self._focus_next()
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active_element = self.elements[self.active_element_index]
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active_element.handle_key(key)
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if key == TextInputHandler.ENTER_KEY:
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if self.handle_enter_key():
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break
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self._refresh()
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except KeyboardInterrupt:
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for element in self.elements:
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element.on_cancel()
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self._refresh(done=True)
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exit()
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self._refresh(done=True)
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