teams-bots/write-message/venv/lib/python3.10/site-packages/rich_toolkit/container.py

202 lines
5.8 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING, Any, Dict, List, Optional, Tuple
import click
from rich.control import Control, ControlType
from rich.live_render import LiveRender
from rich.segment import Segment
from ._input_handler import TextInputHandler
from .element import Element
if TYPE_CHECKING:
from .styles import BaseStyle
class Container(Element):
def __init__(
self,
style: Optional[BaseStyle] = None,
metadata: Optional[Dict[Any, Any]] = None,
):
self.elements: List[Element] = []
self.active_element_index = 0
self.previous_element_index = 0
self._live_render = LiveRender("")
super().__init__(style=style, metadata=metadata)
self.console = self.style.console
def _refresh(self, done: bool = False):
content = self.style.render_element(self, done=done)
self._live_render.set_renderable(content)
active_element = self.elements[self.active_element_index]
should_show_cursor = (
active_element.should_show_cursor
if hasattr(active_element, "should_show_cursor")
else False
)
# Always show cursor when done to restore terminal state
if done:
should_show_cursor = True
self.console.print(
Control.show_cursor(should_show_cursor),
*self.move_cursor_at_beginning(),
self._live_render,
)
if not done:
self.console.print(
*self.move_cursor_to_active_element(),
)
@property
def _active_element(self) -> Element:
return self.elements[self.active_element_index]
def _get_size(self, element: Element) -> Tuple[int, int]:
renderable = self.style.render_element(element, done=False, parent=self)
lines = self.console.render_lines(renderable, self.console.options, pad=False)
return Segment.get_shape(lines)
def _get_element_position(self, element_index: int) -> int:
position = 0
for i in range(element_index + 1):
current_element = self.elements[i]
if i == element_index:
position += self.style.get_cursor_offset_for_element(
current_element, parent=self
).top
else:
size = self._get_size(current_element)
position += size[1]
return position
@property
def _active_element_position(self) -> int:
return self._get_element_position(self.active_element_index)
def get_offset_for_element(self, element_index: int) -> int:
if self._live_render._shape is None:
return 0
position = self._get_element_position(element_index)
_, height = self._live_render._shape
return height - position
def get_offset_for_active_element(self) -> int:
return self.get_offset_for_element(self.active_element_index)
def move_cursor_to_active_element(self) -> Tuple[Control, ...]:
move_up = self.get_offset_for_active_element()
move_cursor = (
(Control((ControlType.CURSOR_UP, move_up)),) if move_up > 0 else ()
)
cursor_left = self.style.get_cursor_offset_for_element(
self._active_element, parent=self
).left
return (Control.move_to_column(cursor_left), *move_cursor)
def move_cursor_at_beginning(self) -> Tuple[Control, ...]:
if self._live_render._shape is None:
return (Control(),)
original = (self._live_render.position_cursor(),)
# Use the previous element type and index for cursor positioning
move_down = self.get_offset_for_element(self.previous_element_index)
if move_down == 0:
return original
return (
Control(
(ControlType.CURSOR_DOWN, move_down),
),
*original,
)
def handle_enter_key(self) -> bool:
from .input import Input
from .menu import Menu
active_element = self.elements[self.active_element_index]
if isinstance(active_element, (Input, Menu)):
active_element.on_validate()
if active_element.valid is False:
return False
return True
def _focus_next(self) -> None:
self.active_element_index += 1
if self.active_element_index >= len(self.elements):
self.active_element_index = 0
if self._active_element.focusable is False:
self._focus_next()
def _focus_previous(self) -> None:
self.active_element_index -= 1
if self.active_element_index < 0:
self.active_element_index = len(self.elements) - 1
if self._active_element.focusable is False:
self._focus_previous()
def run(self):
self._refresh()
while True:
try:
key = click.getchar()
self.previous_element_index = self.active_element_index
if key in (TextInputHandler.SHIFT_TAB_KEY, TextInputHandler.TAB_KEY):
if hasattr(self._active_element, "on_blur"):
self._active_element.on_blur()
if key == TextInputHandler.SHIFT_TAB_KEY:
self._focus_previous()
else:
self._focus_next()
active_element = self.elements[self.active_element_index]
active_element.handle_key(key)
if key == TextInputHandler.ENTER_KEY:
if self.handle_enter_key():
break
self._refresh()
except KeyboardInterrupt:
for element in self.elements:
element.on_cancel()
self._refresh(done=True)
exit()
self._refresh(done=True)